Historic Brawl: Korvold Dragons



Korvold Dragons


Commander (1)
Deck (99)
4 Forest
4 Swamp

15
43
20
22

Raw Text


Commander
1 Korvold, Fae-Cursed King

Deck 1 Dragonmaster Outcast 1 Minion of the Mighty 1 Axgard Cavalry 1 Dragonkin Berserker 1 Dragonlord's Servant 1 Magda, Brazen Outlaw 1 Vault Robber 1 Gadrak, the Crown-Scourge 1 Realmwalker 1 Skullport Merchant 1 Ebondeath, Dracolich 1 Immersturm Predator 1 Jaded Sell-Sword 1 Leyline Tyrant 1 Torbran, Thane of Red Fell 1 Verix Bladewing 1 Wandering Troubadour 1 Bone Dragon 1 Demanding Dragon 1 Glorybringer 1 Goldspan Dragon 1 Rapacious Dragon 1 Terror of the Peaks 1 Green Dragon 1 Inferno of the Star Mounts 1 Lathliss, Dragon Queen 1 Red Dragon 1 Vaevictis Asmadi, the Dire 1 Beledros Witherbloom 1 Black Dragon 1 Bladewing the Risen 1 Drakuseth, Maw of Flames 1 Old Gnawbone 1 Terror of Mount Velus 1 Arcane Signet 1 Coldsteel Heart 1 Mind Stone 1 Orb of Dragonkind 1 Chromatic Lantern 1 Dragon's Hoard 1 Heraldic Banner 1 Inspiring Statuary 1 Firemind Vessel 1 Maskwood Nexus 1 Vanquisher's Banner 1 The Great Henge 1 Bontu's Last Reckoning 1 Storm's Wrath 1 Crux of Fate 1 Shivan Fire 1 Assassin's Trophy 1 Dragon's Fire 1 Barrier Breach 1 Bedevil 1 Spit Flame 1 Colossal Majesty 1 Furious Rise 1 Garruk's Uprising 1 Sarkhan's Unsealing 1 Sarkhan, Fireblood 1 Ugin, the Spirit Dragon 1 Arch of Orazca 1 Blast Zone 1 Blightstep Pathway 1 Blood Crypt 1 Bonders' Enclave 1 Command Tower 1 Cragcrown Pathway 1 Cryptic Caves 1 Darkbore Pathway 1 Den of the Bugbear 1 Dragonskull Summit 1 Evolving Wilds 1 Fabled Passage 1 Field of Ruin 1 Field of the Dead 4 Forest 1 Mirrodin's Core 4 Mountain 1 Overgrown Tomb 1 Reliquary Tower 1 Rootbound Crag 1 Stomping Ground 4 Swamp 1 Temple of Abandon 1 Temple of Malady 1 Temple of Malice 1 Temple of the Dragon Queen 1 Terramorphic Expanse 1 Woodland Cemetery

Overview

With the announcement of 100 card Historic Brawl coming back (At least somewhat) permanently I decided there was no better way to celebrate then to brew my very favorite commander for the format not once, but twice. This second version of the deck I will be showing off is a fun and janky dragon tribal deck. This version is designed to be filled with fun tribal cards that are less punishing and brutal as the sacrifice version.

Lands

Most of the mana base is pretty basic, a good number of dual lands, some basics, and a few utility lands. But we have made a few specific choices when it comes to the manabase for this deck. We have included all of the fetches, including Evolving Wilds and the honorary member Field of Ruin. We also have a few cards that power up the deck and help it in various situations.



Ramp

This version of the deck keeps the main artifact ramp package, but changes out some of the non-artifact options for more relevant dragon based options



We also have a treasure token subtheme similar to the sacrifice deck, but focused around dragons vs generic treasure production.



Card Draw

Although card draw is less important then in the sacrifice deck, we do have a good selection of effects to keep us fueled and playing out big creatures.



Removal

You'll find plenty of ways to keep the board clear with this removal package. With direct damage spells, skewed board wipes, and some cheap hard wipes, you'll have no issue dealing with threats your opponents present.



Dragons

We're a tribal deck, so we have plenty of our core tribe, Dragons. You'll find a nice big list of big beefy fliers, and a few honorary members to keep everything churning along.



You'll also find a few dragon support cards that either grab dragons from the deck, make tokens, or reduce costs.



Dwarfs

And we have a minor sub-tribe in dwarfs. They help us make the most of our dragons.